

#pragma once

#include "cocos2d.h"
USING_NS_CC;

#include "type.h"
#include "gamemessage.h"

class VictoryLayer : public CCLayer {
public:
	VictoryLayer();
	virtual ~VictoryLayer();

	CREATE_FUNC(VictoryLayer);


public:
	MessageTarget targetScene;

private:
	virtual bool init();

	void onClose(CCObject* sender);

	virtual void keyBackClicked();
	virtual void keyMenuClicked();


};
